Announcing Green Compute on Cloudflare Workers
July 27, 2021 12:59 PM
At Cloudflare, our goal is to bring sustainable computing to you without the need for any additional time, work, or complexity....
July 27, 2021 12:59 PM
At Cloudflare, our goal is to bring sustainable computing to you without the need for any additional time, work, or complexity....
July 22, 2021 2:59 PM
Today we’re excited to launch Workers usage notifications that proactively send relevant usage information directly to your inbox....
June 16, 2021 1:43 PM
Our product is specifically built for customers who experience high volumes of traffic, so we needed to run code at the edge in a highly scalable manner. Cloudflare has a great culture of building upon its own products, so we naturally thought of Workers....
May 26, 2021 1:00 PM
Durable Objects are an awesome addition to the Workers developer ecosystem, allowing you to address and work inside a specific Worker to provide consistency in your applications. You might be wondering "Okay, so what can I build with that?"...
May 18, 2021 12:59 PM
So, if a developer wants to run their next hit, say a real-time multiplayer game, using nothing but their app and Workers, without any servers or traditional infrastructure, can they? Let’s prove they can. Here's Doom Multiplayer running on top of Cloudflare Workers....
April 16, 2021 1:00 PM
Check out the current state of Node.js compatibility with Workers. We want to hear from you on which Node.js-dependent libraries and APIs we should support....
April 16, 2021 1:00 PM
In the spirit of quickly solving problems, we’re excited to launch three new improvements to the Workers experience, so you can take your next idea and ship it even faster....
April 14, 2021 1:02 PM
WebSockets are a powerful new addition to the Workers platform that unlocks real-time use cases in your application....
April 14, 2021 1:01 PM
Google’s new page experience measurements are going to be included in their search ranking in May 2021. Learn more about how to improve your page experience with AMP and Cloudflare Workers....
April 14, 2021 1:00 PM
Since the Workers Unbound beta announcement last year, we’ve been hard at work tuning our systems to prepare for the public launch for Workers Unbound. We’ve seen enormous demand from developers, customers, and the Cloudflare community at large. ...
April 13, 2021 5:00 PM
To help anyone build AI-based applications Cloudflare is extending the Workers platform to include support for NVIDIA GPUs and TensorFlow. Soon you’ll be able to build AI-based applications that run across the Cloudflare network using pre-built or custom models for inference....
April 13, 2021 1:00 PM
Geolocation data access is now available and free for all developers on our Workers platform, including users on the free plan!...
April 13, 2021 1:00 PM
Cloudflare adds Data Dog, Honeycomb, New Relic, Sentry, Splunk, and Sumologic as observability partners to the Cloudflare Workers Ecosystem...
April 12, 2021 2:00 PM
Developer week is here! Throughout the week we are running a series of Developer Challenges that give you the perfect excuse to play with our new features. See how many of the challenges you can get through....
April 12, 2021 1:00 PM
Today, we’re excited to announce that Cloudflare Pages is now Generally Available and ready for your production needs....
March 31, 2021 1:00 PM
As of today, Durable Objects beta access is available to anyone with a Cloudflare Workers® subscription....
March 20, 2021 12:00 PM
We developed the Random Employee Chats application internally, with the goal of recreating the pre-pandemic informal interactions. Here's how we moved from a shared spreadsheet to Cloudflare Workers to automate the entire process....
January 09, 2021 2:00 PM
The Cloudflare Workers team is excited to announce the opening of our Discord Channel!...
December 25, 2020 2:00 PM
Cron parsers are everywhere, each supporting their own extensions on the cron string format, which made consistency between parts of Cron Triggers difficult to achieve. Today we’re showing how we easily solved this problem with Rust without needing to write the same code twice....